A downloadable game

Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.

  • Role playing
  • Multiple solutions
  • Choice & Consequence
  • Optional but unlimited violence
  • Non-linear world

Role playing

This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talkersneaky hacker or brawling bully; or something else - it's your choice: distribute the points in character creation and make decisions when playing.

Multiple solutions

There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character's strengths, work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight up pickpocket the guy - all items are always realistically placed in NPC inventories.



Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in near future or lead to a different ending in the end slides.

Choice & Consequence

Your actions, your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for easier solution to current problem and you might have to deal with bigger problem later. And in the end you will get a unique game ending showing you future fate of your character and those who he/she impacted through gameplay.

Non-linear world

You have an objective but how you approach it - it's up to you; game map is as open to you as reasonably possible (it's stranded space ship after all) and there is no single true path to the end. If you know where to go, what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.

Optional but unlimited violence

You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has finite amount of HP and is fair game.


Turn-based combat

Game features old-school tactical turn-based combat with grid based movement, action points and dice rolls.


Credits

Author

Concept, game design, code, story, graphics

Martin "Kamazs" Ceplis

Artist

Ernest Ceplis

Engine

Meta 2D

Sounds

Intro narration by Brendan Hurlbert

Subsonic Atmos One by Diboz

3am in a deserted spaceport by Diboz

ibrkr01_drone by Diboz

Atmospheric Ambiance Loop by Sirkoto51

slow atmosphere by ERH




Development log